The additional year of development of Assassin's Creed Origins added quality to the game

Assassin’s Creed: Origins has broken the tradition of the annual release of the games of the series, because of which the year 2016 did without assassins. This allowed developers to focus on the quality of the game.

In an interview with PC Gamer, the director of the game, Jean Gedon, who shares this role with Ashraf Ismail, explained how important the extra year was: “When we started work on the game 3,5 years ago, we wanted to make it large-scale, We aimed at a seamless game world. The extra year really allowed us to achieve such a high quality. ”

If Assassin’s Creed: Origins is well received, then Ubisoft may well begin to take breaks in two years between parts of the series. The general director of the company, Yves Guillaume, has already hinted at this earlier, and now everything depends on the success of the game.

Gedon also added that two separate players will never get through the game in the same way: “We want each player to have his own unique experience from Origins, which means that there are less scripted scenes and” holding the pen “in the game. When you are in the game world, anything can happen. Two people will not have the same gaming experience – it’s just impossible. ”

How much of this will be successful, we will find out on October 27.

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